Bringing esports to campus

Since the launch of the first esports scholarship at Robert Morris University in 2014, formal esports programs have rapidly emerged at colleges all over the country. Several players hope that the wave of esports that has hit other colleges will find its way to CSULB so that by 2030, the university is a leader in the rapidly growing world of esports. Players see this as not just an opportunity to expand recreational activities at the university, but as a new source of academics and revenue.

For instance, Jeff Bliss started this thread, which suggests that esports could improve computer science education:

Eventually, CSULB will join other universities in fielding esports teams. It will not only satisfy intercollegiate competition needs but it also will augment studies related to gaming, programming, computer science, etc.

Johnny Holman notes that in addition to the educational and professional development opportunities involved with esports, CSULB could also look at licensing and merchandising opportunities:

CSULB will create new licensed e-sports merchandise and obtain sponsorships.

In addition to these kinds of opportunities, participants noted that esports would also provide a great vehicle for enhancing campus life and creating new kinds of activities at the university. Several players, such as Edward Flores, have big ambitions for the university’s esports efforts, who suggest CSULB should invest in an arena for esports. Others, like Jeff, think that a more informal approach, like placing computers around for students to use informally for esports, could add to the vibrancy of campus life.

In light of the possibilities, what do you think the university’s first step should be to jump start an esports effort?